The point is how long people can or will wait? I get, indeed it was my opening statement, the issue about the problems, bugs, glitches, narrative incoherences, plotholes. But Larian made the decision to launch the Early Access with a very small part of what the final product would be.
Thus now is up to them to get engaged the players, something that won't come only from the resolution of tech and narrative problems but also with creating new content. I get that there are players than can sum up thousands of hours of play exploring in different ways the map, but are those players the majority of the full ensemble of players?
We are not in the nineties or early 00s when videogames were somehow a niche, now they are widespread, that means a bigger percent of casual players that crave, and are used, due to how smartphones games are, to have a constant flux of new content.
Larian has made a bold choice and took a risk (differently for example to Paradox who will release Bloddlines II, probably, this spring) that has different aspects (from the tech issues to the content through the narrative).