Also I'd like to double down on items that make no sense and have no immersion like healing characters grants your weapon poison. They really should give items some lore and backstory and make them harder to earn or achieve. Not just random high tier loot just in corners or on low level enemies.
I do mostly agree the other things you said but particularly this... i dont mind poisons on a level appropriate basis... we shouldn't have access to 7di6 stuff imo... not at 2nd-3rd level...
Their are plenty of items already on paper that do make sense... better judgement on when we should get which ones needs to be present also though... haven't seen that thus far... and its hard to explain why all these things make the game not feel "right"...