After rereading the thread, I'll play along a bit (not age, job, income, but some details about myself)

I know pain and frustration, because I suffered from extreme social anxiety (still do, but now it's down to moderate, though with a brief reversion to extreme after my dad was murdered) due to bullying from elementary through middle school, meaning social situations are difficult, stressful, and awkward for me, and I know they shouldn't be, which is endlessly frustrating. Even so, I don't want games to be ridiculously easy and free of frustration, cheese or no. I also don't want games to be unfairly easy for one class or character and hard for another, because that's just stupid IMO (which is why I'm glad we're not using 3.5e here). I want to be challenged, but not to the point of "I've done this five times and I'm still barely any closer to figuring it out," especially if simply changing classes or characters would make it 100x easier. I don't care about cheese (and don't consider high ground advantages cheese due to seeing them in practically every game I've played that has elevation, but YMMV) as I simply ignore it (in fact, 95% of the time, the cheese solution doesn't even occur to me). I really enjoy the process of figuring things out that may otherwise seem too hard at first glance without having to resort to cheesy tactics. So yes, balance out the cheese, but figure out what actually is cheese (barrelmancy, for example) and what isn't (the circlet, high ground advantage [even if it could be nerfed some without too much issue])


Lover of non-haughty elves and non-smutty lesbian romance
"1404. I will not spoil the adventure's mandatory ambush by using the cheesy tactic of a "scout"." - From "Things Mr. Welch is no longer allowed to do in a (tabletop) RPG"