There's far too much wrong with ranger as they've implemented it right now to really say much positive about it as a whole, unfortunately. They've floated some 'different' ideas because, I suppose, they'd heard from other people that ranger struggled comparatively to others, but so much of what they've done is either self-crippling, lacking in synergy, clashes with other aspects of character creation, or just plain doesn't work or doesn't do what it says it should. After the next patch, or once I'm done with animation analyses, whichever comes first, I'm intending to dive into individual class focus reports... it's going to be messy, unfortunately, unless the next patch does a lot in that department.

(For the record, favoured enemy absolutely should be tied to knowledge-related things, but giving an esoteric assortment of flat skill proficiencies is not a good way to do it)