Originally Posted by Drath Malorn
Originally Posted by Lumign
Originally Posted by Some_Twerp753
The way I see it, less code (no if:female = disable beards) stuff so less potential bugs.

The way I see it, more works for graphic artists = more resources wasted.

Really, how many will actually create such characters? 0.1%? Oh well better stop the "hate speech".

The way I see it, it would be more work to remove the beards.

The fundamental art and animation work for the beards has already been done. It's not perfect (I have a character with a long beard that goes inside his chest), so more work is needed on beards. But I doubt that female models have such prominent breasts that it makes any difference compared to male models. So on both the animation work which has been done and which will be done, adding beards to female models is probably no more work. Now, given that the UI for adding a beard to females is already there, it would be more work to remove it.


I don't care about this general topic, but no, its defnitely more work to add beards to new faces than removing the option completely. You would only need to hide the part of the UI not even deactivating it. As someone who does character models for living, believe me the amount of work per face to add beards is significant - might be aliviated a bit if the engine can morph automatically assets to faces, but that's not a given - and in cases where its not a given its hours of work - each beard for each face needs to be morphed, skinned, exported and setup in the engine - not to mention if bugs/art direction force you to go back and change a beard.