I feel like starting the game at a fairly high level and then going back to 1, maybe right after the Nautoloid, would have been the coolest thing they could've done to make the whole tadpole 'weakening' deal, the companions' backstories and the actual gameplay compliment eachother.

It probably would have been too complicated and annoying, but i lowkey even like the idea of characters' level not actually being reset straight after escaping the ship but instead just losing xp (and lvls, and spells, ecc ecc) throughout all of Act 1.