Originally Posted by biomag
I don't care about this general topic, but no, its defnitely more work to add beards to new faces than removing the option completely. You would only need to hide the part of the UI not even deactivating it. As someone who does character models for living, believe me the amount of work per face to add beards is significant - might be aliviated a bit if the engine can morph automatically assets to faces, but that's not a given - and in cases where its not a given its hours of work - each beard for each face needs to be morphed, skinned, exported and setup in the engine - not to mention if bugs/art direction force you to go back and change a beard.

They're already there - so if it was extra work before it would still be just more extra work to remove them afterward.


Originally Posted by spectralhunter
You do realize if you abide with all the 0.1% then nothing gets accomplished? There are infinite numbers of the 0.1%. You can’t please everyone.

I prefer no beards but it’s not a big deal for me if it’s included. But yes your argument is a strawman.

By definition something got accomplished - and the key is getting .1%s in the right area as that can add up to large sums of sales. You want to avoid pleasing the .1% when there is conflict - i.e. when it means 99.9% are deprived of what they want. However, if it's extra options for people then that is the sort of thing that can get sales moving. If you add .1% of 2 million sales (which is what BG2 got), that's 2000 extra sales, which at $65 a pop means $130,000, which is probably much more than it costs to add something like beards on women.