Originally Posted by Innateagle
I feel like starting the game at a fairly high level and then going back to 1, maybe right after the Nautoloid, would have been the coolest thing they could've done to make the whole tadpole 'weakening' deal, the companions' backstories and the actual gameplay compliment eachother.

It probably would have been too complicated and annoying, but i lowkey even like the idea of characters' level not actually being reset straight after escaping the ship but instead just losing xp (and lvls, and spells, ecc ecc) throughout all of Act 1.
Certainly interesting idea ...
I hope some moder will see this, but i cant see any RPG game where player loose his XP instead of getting them trough start of gameplay to be sucesfull. laugh

But i like that idea of fighting Nautiloid as higher level ... and reset by exiting it (after all, we were tadpoled, and hit in the head laugh )
Such taste of power is sometimes good, for example in Force Unleashed it worked perfectly, also it would be great for unexperienced player to try his choosen class at high level so they know what to expect, on the other hand it could be a bit overwhelming for them :-/ ...
I think you should write this to feedback directly so it dont get lost in here.

Last edited by RagnarokCzD; 03/01/21 01:18 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown