So here's something I'm wondering about in the full game. We get two proficiencies from our background currently, yes? However, said backgrounds provide several other benefits according to the PHB, though a lot of them aren't particularly relevant in act one. They could be noted, however, like how the criminal background gets a completely reliable underworld contact (and there are a few less than savory types transporting to Baldur's gate that could pass a message off to your contact there, letting them know you're alive, though with no immediate benefit) or how having noble background has everyone treating you with more deference ( you could have, say the duke's advisor treat your character with added deference as a cosmetic difference [and perhaps some down the line benefits from such] when you rescue her).

Perhaps, also, when you reach Baldur's gate, your background also unlocks a quest chain that plays off of it and is different for every possible background, to help them feel more relevant and interesting.

Just some thoughts


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"1404. I will not spoil the adventure's mandatory ambush by using the cheesy tactic of a "scout"." - From "Things Mr. Welch is no longer allowed to do in a (tabletop) RPG"