Originally Posted by biomag
Originally Posted by KillerRabbit
Originally Posted by Il_Rettile
Also there is a important condition about how this game will go on: "Playable for everyone"

Yes, one thing that Larian wants (every SH wants beacause it's important to survive in actual videogames market), is to make Baldur's Gate 3 and D&D mechanics in general just more appeal and ideal also for Newbie-Friendly. USe a 20 years-old mechanic with late '90 videogame mechanics is not so newbie-friendly for today standards.

But the irony is that the 20 year old movement mechanic is superior to the one we have now both in terms of functionality and in newbie-friendliness. It's the same mechanic that PoE, Numenera and Solasta use.

Agreed. Its like saying clicking on characters is an obsolete mechanic because we started using it all the way back in the 90s when mouses were added...

DOS2 & BG3 party controls are awful. I never had less responsive and unprecise controlls of my party as this 'modern' approach. It tries to iterate on NWN2 (didn't play NWN1, so maybe its there as well) and its a typical console approach where you controll a single character and the AI takes care of the rest. On top of that the party reacts slowly to your character's movement and this delay causes formations to be disrupted (not that you could set them up properly anyway).

The whole controls are clunky and slow in BG3 and not at all newbie friendly (actually it requires to adjust to BG3's approach from those that you would use based on experience with other games in the same market).
I'm of the opposite opinion on controlling the party. I find it very easy and smooth to use, personally, and rarely have issues since the update that lets the party jump with you (before that, my only real issue was getting my party to follow me over gaps), in spite of the fact that my main character is the fastest of my party by far after clearing out the goblin fort (between natural elven speed and crusher's ring, her speed is 13.5 meters per round). In fact, I would say going back to 90s would be a step backwards, if only because I still remember the godawful pathfinding in BG I and II. Trying to leave a map and hearing "You must gather your party before venturing forth" repeatedly because Minsc or Jaheira decided to take a long, circuitous, or completely blocked route was far, far more frustrating than DOS 2 and BG III movement ever was at its worst, in my opinion. (also, I literally never saw the point of formations, so there is that)

The only issue I can think of off the top of my head was when Lae'zel, leading the trapped man from the burning inn while following my Tav headed up to a burning room on the other side of the inn instead of actually following her out, but that happened all of once and that was back when the camera liked going above the ceiling.


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"1404. I will not spoil the adventure's mandatory ambush by using the cheesy tactic of a "scout"." - From "Things Mr. Welch is no longer allowed to do in a (tabletop) RPG"