First, Welcome, mate. I saw you registered for a couple of days but since this is your first post, welcome <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
Thank ye for the welcome. However unnecessary it may be it's still very nice. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Sims is not only eating and I don't mind micromenage my character. If you played games like Quest for Glory or Arx Fatalis, you would see how eating is implimented. In the latter, you even have to cook the food and you can make bread out of water, flour and bake it on fire!
Well actually I did play QFG and I found it rather enjoyable. It's a shame I can't buy it anywhere these days. I find the possibility of baking bread, fishing and other things like that interesting to say the least as long as you are not forced to do that.
I don't really like that idea. What if I want to starve my character? Better if the character himself says he's hungry (like in Arx Fatalis).
Hmm, You said something about QFG earlier and as far as I recall it had automatic usage of food. I didn't take into account there may be players-sadists among fans of Divinity. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> That leaves us with the non automatic method though that has killed a few games in it's time as far as I know (It's hard to balance between good realism and player irritation).
It's interesting how in most games food rises stats. You don't become a superhero by eating meat or something. What if you eat a special diet (let's say you eat two oranges, one apple and two pieces of meat) you get addition to your stats after a week? Like +1 constitution or something? Eat healthy :0).
You don't become a superhero thanks to your diet, however food does have effect on both Your physical and mental capabilities. And slaying a dragon isn't going to make you better in picking locks, is it? Your idea has in my opinion one weak point - temporary effect stops easily (when your character stops eating fish which boost his/hers intelligence the effect is instantly terminated) but the idea with stats growing not temporarily is harder to reverse. If my character eats healthy he does get a bonus to his stats but what when he stops doing that and starts eating anything he can get shouldn't that bad diet have some effect as well?
Money isn't exactly based on food. Money adds to the fun. The more money you have, the greater the hero is. For example I had about... 400 000 when I played.
Maybe <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> could have some kind of a bank or maybe a special purse which contains all the money instead of scattering it arround?
Let's say you are right about money being the indicator of your power, that does make sense after all. But can't the money be more valuable? It is golden after all. I like it when money has big value and when being rich means having 400 coins rather than having 400 000. Handling it is not such a problem, to me the problem is simply the impression that in a country in which 400 gold coins is nothing, gold must be as common as sand. Make the money wooden or copper and then let it be even 40 000 000 000, but when it is golden?
Didn't find them yet ;0).
That makes my self-confidence rise. ;-) Maybe this time you can find some.