I'm not going to assume this or that about cost of labour/productions regarding beards. But having beards for female faces aren't just a matter of removing a "if_female = NOBEARD" line of code or simply reusing the same asset with no adaption. They have to spend time fitting the beard to the face models. I don't know if that is easy to do or if they can program an automatic beard shaping program so I'm not saying it's a big deal. But it's not a "no more amount" deal either. I'm not in the know of whether all the models share a basic shape so they doesn't need fitting but just from glancing at the face models they certainly look different enough that they might need not just fitting on a gender or racial basis but actually need it on a face-by-face basis.
Now, the largest amount of work is obviously the creating of the beard model/asset, and that has already been done at that point. It would be easy to argue that at that point, fitting the asset not just to the male models but also to the female might be getting the most out of the buck, so to speak. But it is more work than just fitting them to the male faces.
(This is likely why the hair choices have not all been made choosable by both genders and all races too by the way -- they haven't been fitted for everyone.)
Last edited by Dexai; 03/01/21 02:38 PM.