Well actually I did play QFG and I found it rather enjoyable. It's a shame I can't buy it anywhere these days. I find the possibility of baking bread, fishing and other things like that interesting to say the least as long as you are not forced to do that.
Can you believe I sold my copy on ebay?! I still cry on cold black nights. Like this: <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />
<img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Hmm, You said something about QFG earlier and as far as I recall it had automatic usage of food. I didn't take into account there may be players-sadists among fans of Divinity. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> That leaves us with the non automatic method though that has killed a few games in it's time as far as I know (It's hard to balance between good realism and player irritation).
Really?! Then I didn't notice because I always bought 100 fruit rations at the beginning of the game and ate one when I needed stamina recovery. Indeed it's very difficult to balance the fun factor against realism. Not only realism often makes the game duller and more difficult but also many people play games because they're different from the real world.
You don't become a superhero thanks to your diet, however food does have effect on both Your physical and mental capabilities. And slaying a dragon isn't going to make you better in picking locks, is it? Your idea has in my opinion one weak point - temporary effect stops easily (when your character stops eating fish which boost his/hers intelligence the effect is instantly terminated) but the idea with stats growing not temporarily is harder to reverse. If my character eats healthy he does get a bonus to his stats but what when he stops doing that and starts eating anything he can get shouldn't that bad diet have some effect as well?
I meant permanet stat boost but now when you mention that bad diet should decrese stats, I see I was wrong. It would be too difficult to impliment besides not that useful. *Sigh* best RPG system ever: QFG. I still got the antalogy but I couldn't run QFG4 even on Win98: the game crashed when passing the slimy tree after the first cave.
Let's say you are right about money being the indicator of your power, that does make sense after all. But can't the money be more valuable? It is golden after all. I like it when money has big value and when being rich means having 400 coins rather than having 400 000. Handling it is not such a problem, to me the problem is simply the impression that in a country in which 400 gold coins is nothing, gold must be as common as sand. Make the money wooden or copper and then let it be even 40 000 000 000, but when it is golden?
Indeed. I too wondered how comes a merchant sells it's gods for several hundred gold when a peasant earns only a couple from selling his crops... Yet not a single game had other currency than it's default one. No copper or silver besides gold. So think of game-gold as copper ;0).
That makes my self-confidence rise. ;-) Maybe this time you can find some.
Ran spellcheck. The only word Word didn't recognise was CRPG and Rivellon.
Say, you're not from arround Russia, are you? Your name makes me think of my country...