Can you believe I sold my copy on ebay?! I still cry on cold black nights. Like this: <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />
<img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
And can You believe I lost my copy?
Really?! Then I didn't notice because I always bought 100 fruit rations at the beginning of the game and ate one when I needed stamina recovery. Indeed it's very difficult to balance the fun factor against realism. Not only realism often makes the game duller and more difficult but also many people play games because they're different from the real world.
Players have different attitude towards realism. I personally pity the lack of some things in many games though I understand why the games cannot be as realistic and non-linear as I'd wish. Nevertheless Larian could have allowed sitting in chairs in Divinity - I know it's useless, but I can't get over the fact that my female warrior is incapable of sitting. (yes, I know I'm day dreaming, and that would be at least six useless animations, but still...) <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
I meant permanet stat boost but now when you mention that bad diet should decrese stats, I see I was wrong. It would be too difficult to impliment besides not that useful. *Sigh* best RPG system ever: QFG. I still got the antalogy but I couldn't run QFG4 even on Win98: the game crashed when passing the slimy tree after the first cave.
I have to agree with you here - QFG's system as primitive as it may seem was very good. If anybody would ever come up with a way to make the thing run on new computers, and Sierra would release it as a freeware that would be fantastic. But QFG aside, we are talking of DD here. It seems stat boosting connected with eating has to stay as it is now (food does temporarily make one of your stats rise). But I am still pro the idea of making the food/starvation factor that would appear in future games. That would (all other aspects aside) make exenses appear in a hero's everyday life.
Indeed. I too wondered how comes a merchant sells it's gods for several hundred gold when a peasant earns only a couple from selling his crops... Yet not a single game had other currency than it's default one. No copper or silver besides gold. So think of game-gold as copper ;0).
Really? I seem to remember a few games that had currency from other metal than gold (including of course QFG which had two sorts of coins - more valuable golden, and less valuable copper or silver). It would be nice (from my point of view), if Larian would reconsider making money in it's future games either more valuable, or crafted out of a different material. A small thing it is, but in my opinion details create the atmosphere and good quality of a game.
Ran spellcheck. The only word Word didn't recognise was CRPG and Rivellon.
Maybe that's because I run the spellchecker before posting something? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Say, you're not from arround Russia, are you? Your name makes me think of my country...
That depends what is your definition of "around"...