Actually there is a reason for it and this is a thing that BG3 can learn from Solasta -- there should be a pop up with your successful vs unsuccessful saving throws. When you fall, you get three death savings throws to avoid being becoming dead, dead. Every time someone pounds on your unconscious body that counts as a failed savings throw. So the enemies are being really nasty to make sure you don't come back to hit them with a fireball

(and I've said this many times but I'll say it again, the AI is wrong, geek the mage is class RPG strategy but under the current hybrid rules it doesn't apply. Enemies should focus on the thief and battlemaster)

edit: didn't see others had already answered. Yep going for complete kill.

Last edited by KillerRabbit; 03/01/21 09:47 PM.