During the infamous Minotaur fight, one of big bad Mooo boys knocked my Gale down, making him fall down like 15 m (and this resulted in Gale being incapitated). Then next minotaur decided to jump down on him aaandd suprisingly in next turn the other big bad guy did the same, dealing like 30+ damage to his friend and making the poor wizard fail another save from death roll. No wonder that while Gale did die in the end, resulting fight was beyond easy because one of enemies was at half health for free, with both of them put at disadvantaged situation (and a bit of free damage thanks to Necrotic Aura). It's just too easy to cheese, many times enemies put themselves in really tough tactical situation just to get that 1 hit on our favourite spellcaster.

Or another situation:
A Githyanki rushing to ladder, forcing 2 Attacks of Opportunity on him from my Cleric PC and Lae'zel, climbing the said ladder, losing 3/4 of his health just to get shoved down to his death in next turn by Astarion. It's definetely not a metagaming move at this point, trading a single failed death save roll for one of fighters... Neither does it make any sense from lore standpoint.

I am pretty sure though it's purerly EA issue, DoS II had AI personalities as far as I am aware, not to mention AI will surerly improve with the development of the game.