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Friends, friends. We're all ridiculous!


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Originally Posted by Waltc
Originally Posted by Ixal
Originally Posted by Maximuuus
They sold us a D&D game so combats HAVE to be D&D combats.
Currently its about as D&D as Dark Alliance was. Same names, different rules.

Currently, the game is still ~a year away. Far too early to make absolute judgments. I would bet many things will be much different in the release version than they appear today.
One year is not a lot of time and means all important design decisions have already been done and implemented.

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Originally Posted by Dexai
Friends, friends. We're all ridiculous!

+1 an elegant way to find common ground.

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This games combat is nothing like dark alliance - not even remotely - people just throw out completely BS statements in these forums

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Originally Posted by Warlocke
Do you really think that there is even a remote possibility of this? Really? A win button? Can you name one other game with a popup win button?

It’s not going to happen.

Done through cheat codes rather than a button, but Crusader Kings II, Europa Universalis IV, would be two games that have an auto-win function for those who choose it.

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Originally Posted by VeronicaTash
Originally Posted by Warlocke
Do you really think that there is even a remote possibility of this? Really? A win button? Can you name one other game with a popup win button?

It’s not going to happen.

Done through cheat codes rather than a button, but Crusader Kings II, Europa Universalis IV, would be two games that have an auto-win function for those who choose it.

Yes but in a game like this skipping combat you might as well just make it an animated movie & forget it being a computer game....

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Originally Posted by Tarorn
Yes but in a game like this skipping combat you might as well just make it an animated movie & forget it being a computer game....

Point me at the animated movie which lets me design the main character, control where they go and what they do, how they interact with people, and decide how the story plays out, and I'll be there.

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Originally Posted by Tarlonniel
Originally Posted by Tarorn
Yes but in a game like this skipping combat you might as well just make it an animated movie & forget it being a computer game....

Point me at the animated movie which lets me design the main character, control where they go and what they do, how they interact with people, and decide how the story plays out, and I'll be there.

That actually sounds pretty awesome. There hasn’t been a game like this? I’m honestly surprised.

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Originally Posted by spectralhunter
That actually sounds pretty awesome. There hasn’t been a game like this? I’m honestly surprised.

It's basically what you get when you take combat out of RPGs, or perhaps the crunchy farming/dating sim elements out of farming/dating sims (though they generally have less plot flexibility, or plot in general). I haven't come across a pure VN which managed such a level of complexity.

If you don't want to go to the trouble of writing stories yourself, playing a good RPG minus the parts where you beat stuff up comes pretty close. I do both and the latter is definitely easier, at least.

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[quote=Tarlonniel]That actually sounds pretty awesome. There hasn’t been a game like this? I’m honestly surprised.[/quote.]
I would argue that Disco Elysium is this sort of thing. They're releasing a director's cut soon, so that's something. The game has no combat, just character interaction and exploration, with a serious depth of choice, and it's a phenomenal game.

Last edited by DuskHorseman; 03/01/21 12:46 PM.

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Originally Posted by DuskHorseman
I would argue that Disco Elysium is this sort of thing. They're releasing a director's cut soon, so that's something. The game has no combat, just character interaction and exploration, with a serious depth of choice, and it's a phenomenal game.

Looks pretty neat (except that you're stuck playing a guy, and I long ago got tired of being forced to play male main characters). Adventure games are a lot of fun but they don't seem to get the big budgets that RPGs do. There are some RPGs which let you skip combat entirely and make it a plot point, like Undertale, but again they're generally indie/low budget affairs.

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You can't skip combat in Undertale. Having "Use Kindness" as a combat ability doesn't mean it's not combat wink


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Originally Posted by Dexai
You can't skip combat in Undertale. Having "Use Kindness" as a combat ability doesn't mean it's not combat wink

If I could love enemies into surrendering in BG3, I'd play through every tedious combat round. "Fear me and my mighty hugs! The cuddle master has come to haunt your dreams!"

... Astarion, Shadowheart and Lae'zel would get the heck out of that character's party after the first battle...

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Bearhugs are dangerous!


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I mostly agree with the OP in that I agree that the combat sucks, but I don't see how completely skipping combat can possibly work. Most of the combat encounters are integral to the main story or to side quests, so how will that work?

What is possible is for there to be a story mode of some kind where combat is super-easy. This is exactly what I am hoping for, and why wanting to see the details of the game's difficulty settings and optional toggles is at the very top of my list of reveals I am waiting for.

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I'm for a skip combat button. I really wanted one in PoE on endless paths dungeon.

On the general quality of combat I have mixed feelings. I don't think any of the battles are bad but they aren't really what was advertised (yet). It's D&D game and should use D&D rules. I just finished playing two runs of Solasta and realized how different the two games are, they games are really using two different rulesets. BG3 has much better polish but Solasta understands the potential of the 5th ed combat.

The exception is the hag battle -- that battle is great fun and its entirely winnable without using any DOS homebrew rules. I really liked that the battle was an extension of the conversation and (if the battle lasts this long) a really good use of an illusion spell.

Still early days, the devs listened on cantrips, let's hope they faithfully implement the rest of rules.

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lol they're not going to add a skip combat button, that's so silly and wouldn't be worth the time and work to bother with.

If you don't want to play the combat, you will just have to set the difficulty to the lowest (once we have difficulty options obviously) so you can get through combat as fast as possible and enjoy your story mode.

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No. You don't get to skip combat, a core tenant of the game, and you never will. Just pay your money for the game to support the devs, and skip to the credits. Then never play again.

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I love this, a bunch of jerks chiding someone that bought a shitty game still in development to support a genre they love, only to find it sucks and is nothing like what was promised. Glad you guys are all super tight with the devs and getting kickbacks and...............oh wait thats not happening. Youre just so argumentative you spit on anyone pointing out how this game is a let down for D&D tabletop fans. And plenty of games have "win" buttons. Didnt Mass Effect have something they called Girlfriend mode, where you could play the story and not have to do combat? No one asked for D:OS3 and yet thats what we are getting. HAAAAAAATE it so much. It captures so little from the BG series.

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Originally Posted by Vekkares
Didnt Mass Effect have something they called Girlfriend mode, where you could play the story and not have to do combat?

Nope.

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