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When you roll the dice with different chars in your party it automatically adjusts the needed score with that chars bonuses. For example you need a 18 with one char and a 15 with another char. It will be better to keep the dice difficulty and add your modifier to the result.

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I believe they are working on how its displayed as per this interview with system lead designer:
https://www.gamasutra.com/view/news...he_pure_RNG_of_DDinspired_dice_rolls.php

"But what we also want to do, and that became very clear when we saw people actually interact with these rolls, is that we want to change how they're displayed. So right now we try to have a minimalist UI for the rolling. You see a number that is directly comparable to the dice. So if it says 10 you really need to see 10 or more on the dice to pass a check, right? But this 10 is actually not the DC; it's actually the sum of all the bonuses or penalties you might have.
So there's a lot going on there, and we even called it the "target" instead of "difficulty check". But we realized that we actually have to show you a bit more about what's going on there's so that you realize how this number is made up. Then you start having ideas for how you can master this number, how you can manipulate the chances in your favor."

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It would be nice. As somebody said in a different thread -- it's more fun to see your numbers go up than to see the target numbers go down.

Even if logically speaking it's the same.


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agreed - I like to see the full picture (actual DC and my saves/attacks etc) and know exactly what penalties/bonuses are being applied and why. Displaying this in thee combat window sounds like fairly trivial thing to have done though - so wonder why it wasn't in the initial EA? They clearly have all the data under the hood.

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I want to see my roll and all of my modifiers. I don't want to see the DC or whether I passed or failed the check - just what happens as a result.

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Well it could be an option then - 'hide detail/full detail' etc. I don't think one precludes the other.

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Originally Posted by Mat22
I believe they are working on how its displayed as per this interview with system lead designer:
https://www.gamasutra.com/view/news...he_pure_RNG_of_DDinspired_dice_rolls.php

"But what we also want to do, and that became very clear when we saw people actually interact with these rolls, is that we want to change how they're displayed. So right now we try to have a minimalist UI for the rolling. You see a number that is directly comparable to the dice. So if it says 10 you really need to see 10 or more on the dice to pass a check, right? But this 10 is actually not the DC; it's actually the sum of all the bonuses or penalties you might have.
So there's a lot going on there, and we even called it the "target" instead of "difficulty check". But we realized that we actually have to show you a bit more about what's going on there's so that you realize how this number is made up. Then you start having ideas for how you can master this number, how you can manipulate the chances in your favor."

Thank you smile


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