I don't see why some folks get so worked up about other folks not wanting to whack stuff with pointy sticks... Just accept that different people like different things, and how one person plays video games is not The Right and Only Way to play video games.
This isn't meant as a "stfu" or anything: combat is often undersold in games. I know Imoen became one of my favourite npcs in Baldur's Gate I because she was in the backlines shooting with a bow. That might sound trite, however I have several fuzzy warm memories of her killing Something About To Kill, and that boosted my attachment to the character. When Gale is lamenting no hot baths and he wants a good comfy armchair to vanish into, that has more weight after you've been half-murderised by a monster encounter, imagining tiefling fighter he's whining to giving a tired understanding nod of agreement while said tiefling is mentally cataloguing how many healing items they have, if/when they can get some more, knowing the upcoming fight is going to be a struggle.
Skipping dialogue removes that sort of player experience and potentially removes memorable scenes from a player.
Spinning it out to a slightly more abstract thing, Dark Souls has an oppressive atmosphere, and one of the simple ways it does that is by making combat difficult; every fight is potentially dangerous to the point that seeing the campfire that lets you save your progress is an emotional relief. Relief that is replaced by unease with metaphorical walls closing in as they leave the campfire to push on into harder fights. Easy mode for games like Dark Souls have been asked/demanded but to do so undermines the entire point of the game.