Originally Posted by Bruh
Originally Posted by Madscientist
There are some totally OP class combinations ( most of them make no sense RP wise ) while it is very easy to make a totally useless char.
And that's a good thing. Fuck balance. I want some classes to be more powerful then other classes. I want some classes to be weaker. This is a natural result of having more options and it's a good thing.
Because obviously, someone who happened to pick the right class should be able to break the campaign wide open, while someone who picked the "wrong" one should struggle mightily. Imbalance works best when it's within a certain limit (so that at least most well played options are viable and none are game-breaking), kept in check, and easily remedied if things get too out of hand.

Really, fuck overpowered characters in a social game like D&D. Or could you explain how having someone basically do everything in a campaign while everyone else is rendered redundant and sitting on their haunches could at all be considered fun for the non-op characters?


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"1404. I will not spoil the adventure's mandatory ambush by using the cheesy tactic of a "scout"." - From "Things Mr. Welch is no longer allowed to do in a (tabletop) RPG"