Originally Posted by Starshine
So I've read some of the descent into avernus campaign, so I get those references but hey, it's been 100 years!
How's the politics different, is technology the same? Is Drizzit still Drizziting? Any fun wars or heroics? Gods still the same?

I assume we're all familiar with the first two games so, what else has changed since then that would be cool or helpful to know playing BG3?
Does WotC have other lore for these 100 years or is avernus all that's happened so far?

And if you know of events/changes/innovations/etc over that century, how would you like them referenced or reflected in game?
Off the top of my head the big bullet-points for me were
-The 'big one' for returning Baldur's Gate I and II players is Bhaal's back (along with some other gods). Canonically the bhaalspawn was the one from the books, and the pnp module featuring him ends with his death and Bhaal being reborn, as the final bit of essence (that I thought you gave up to Solar at the Throne of Bhaal, but whatever) is returned.
-Tieflings have been given a 'fixed' appearence thanks to Shenanigans by in hell, no more rolling a D100 to see what they look like.
-A city's been yoinked into the hells, and tieflings are getting blamed/associated with it
-There's a 'good drow' faction for the drizzit clones
-Spellplague happened, which was basically another world melding, and providing justification for new races and stuff being added/big changes to existing lore.
-An Orc lead his fellows into conquoring some territory, following visions, in an effort to create an actual nation of orcs instead of various warbands/raiders/bandits (and give players a source of good orcs for player characters)

Those are the ones I can recall off the top of my head, I don't pretend to be exceptionally familiar with the details and I expect I've missed some things.

Last edited by Some_Twerp753; 06/01/21 12:56 PM.