Originally Posted by zyr1987
Best/worst part? The horrid balance was intentional:

https://web.archive.org/web/20081223093330/http://www.montecook.com/cgi-bin/page.cgi?mc_los_142

And this RPGNet thread explains a lot of the problems.

And it was made wisely. You want to find a character concept and develop it - if you're going for a tankish fighter, with 18 base strength and low dexterity, it probably isn't wise to take weapon finesse and put your skills into lockpicking, trying to be a jack of all trades. Maybe you shouldn't be stackiing up on both ranged and melee feats. Perhaps your wizard doesn't need to invest in all sorts of melee feats at all - that is what your link is speaking to. Wizards are incredibly weak in lower levels, it actually is balanced to have them powerful at high levels in exchange for that - but if they're doing everything then the DM is designing too small of encounters. But yes - some feats are just a bad idea for a long campaign as opposed to a short one - some feats are a bad idea for a short campaign. Sometimes people good at one thing work on something completely unrelated and get decent at that while losing what they could have been in real life.