if larian made changes to the current companion ability scores i wouldnt really be opposed to it as folks had a similar concern for SH before larian upped her dex. additionally, since the current companions are also planned to function as origin player characters i wouldnt be surprised if the devs were responsive to community feedback during ea regarding companion ability scores.
that being said, idk how many more changes and tweaks should be made for the devs origin characters given some of the other feedback items posted in these community spaces - at a certain point the devs origin characters need to be established both in game mechanics and narrative/storyline-wise (altho, i will admit that im not a particular fan of the origin player character approach). other than ability scores there have been some calls that players also should be able to change features of the origin characters, both during origin character creation and at recruitment during playthrus, for things like origin character classes, domains, spells, skills, etc., and while i am pro player choice and could see some limited implementation (i could see gale as a sorcerer or wyl as a ranger for ex., but a gale barb or laz bard would need some convincing), such features seem like too large of an undertaking with ranging impact at this stage and be actually counterintuitive to the origin character approach
theorycrafting wyl specifically, given his current stat allocation with a 9 in str and 13 in dex it can make melee more of a struggle (in particular if you wanted to flavor him more 'botf' ranger, altho as a ranged blaster for low lvls hes not too bad - he is a warlock after all, but i think your custom patron idea is really neat seeing astarion has custom vamp abilities) that i felt during my playthrus too. it really depends on how you want to play him, in particular if you are playing him as your origin pc and you want a better stat distribution. as a companion i opted to toss him the moderate armored feat. with med armor, shield, and a dex +1bump he can get pretty tanky - but a melee attack still will likely be less optimal than an EB

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(six party plug - i also think that the issues presented by the ability score distributions of the currently available companions is highlighted given we can only adventure with three other party members - if we could play with what i would consider the legacy BG experience of a 6 member party, lackluster stats in certain ability scores may not be so debilitating as you would have additional teammates to offset those weaknesses. id also argue it would open up gameplay and encourage more playthrus being able to play with more varied, less optimal, or niche character builds/playstyles among a six person party, but thats an argument for another thread)