Originally Posted by daMichi
Originally Posted by Saberem
I'm new to dnd so it did surprise me how little ability modifiers impacts our dice rolls. When I made my character have +4 persuasion I expected them to be really persuasive in game but that's not necessarily the case.

For example if the target is 20 with +4 ability modifier +4 reduces the target to 16 so it only helps if you specifically rolled a 16,17,18,19. The other 16 outcomes would have failed or succeeded even if you had 0 ability mod. That's an 80% chance that +4 ability mod doesn't help at all with your roll which seems high to me.

I know it can't be changed because its dnd but I'm hoping there will be mods that allow us to double the strength of ability modifiers, it would make our skill choices more impactful while reducing our chance of failure if we invest in the appropriate skills.

Otherwise, I think Larian is already handling it the correct way by giving us multiple chances to pass dialogue checks in some situations.

Yes, this is true, but what you are overlooking:
When you have a DC of 20, then without the +4 you would need a 20 to pass the check. That's a chance of only 5%!
With +4 you can roll a 16,17,18,19 & 20, that's a chance of 25%, or in other words, 500% better than before!

Generally speaking, a DC of 20 is rather difficult. In most situations I have encountered in BG3, I would say a DC of 10 or 15 tops would be far more appropriate.

Besides: I really hope Larian corrects the display of DCs and their modifiers, because you don't subtract bonuses from the DC but add to the dice roll.


No matter what honestly, I see no point in setting DC of more than 15 for anything, because like I have said, the result is that some of in-game content ends up as being in-accessible without huge dosage of luck or just save-scumming.
Even if chance is 5 times bigger, it's still ends up being very low, so it's not much of a help there.
Most of the dice-rolls dialogues should have an option to try multiple attributes/skills, with a failure still letting us use the other options.
In other DnD games, that I have played (Neverwinter series), the DC rolling during dialogues was a thing as well and even having very high persuasion didn't guarantee succeeding the check.
Homever still more than not, you did succeed, if you did invest in social skills of your character, quite the opposite of the case that we got here (from 5% to 25%, which means very rare -> rare).