Originally Posted by Dexai
Originally Posted by Drath Malorn
[quote=daMichi]What was stated in an interview regarding e.g. the spell 'Bless' it seems to me that Larian will hold in to their current design philosophy.

Oh ?! Can someone give me a link to that interview ?

The Bless spell is one the major offenders, as far as my problems with the current spells go. ...

One thing that we learned from the statistics is that people are completely uninterested in a lot of buffing and debuffing spells – we have stats where you can see how many people are using what spell and how often they’re using it, and that made us realise every magic spell that we put in an RPG needs to have this ‘oomph’ factor.

You have to want to click it, or you’ll never click it. You cannot sell a bless spell to people. It’s boring. They don’t care – they want to see fireworks, they want to see damage. If you talk to someone about balancing in the Original Sin games, they’ll say the buffing and debuffing is overpowered, but we make it overpowered on purpose because otherwise people are not going to click it.

We make them want to click it. We keep on changing the description and the balance until we see in the statistics that usage of that particular spell is going up. So yeah, we really learn a lot of our own game by
putting it in Early Access
.
[/spoiler]

I for one use Bless a lot. The only other spell I have Shadowheart cast as much is Spiritual Weapon. But I am using the D&D Rebalance mod; so backstab is out, and Bless is very useful. Disengage (an action now) is separate from Jump, and Dodge has been added. Jump is part of movement in my current playthrough, and you can't jump if you are threatened. There is still Advantage from height. I assume because there is no real cover mechanic in BG3 yet. I also find Blindness useful as a de-buff now. It will be even more useful when I can up-cast it. Funny how changing just a few things can completely change the game.