I have heard conflicting things on the potential of non origin companions, so I am writing this on the possibility of there being non origin companions in the future.
One of the things I love in games is the potential to recruit varying perspectives and types of people (or even non people). So I end up especially loving companions that are unique or have a unique perspective, and while the current ones fit that bill I have noticed while playing BG3 that there were a few characters that I felt like if interaction was slightly rewritten or their story expanded they would make great companion characters or at the very least unique unprecedented ones that could have interesting narrative consequences, so I wanted to list a few and posit the question of should there be companions like these and if so who already in the world might fit the bill perfectly cause I do want to suggest some of these in a proper feedback thing if/when new companions drop?
- Us: Us ends up being an obvious one, being a temporary companion in the start of the game. As far as I know he was added late into development and I do not know if he will return to us. I miss him, and I think a Intellect Devourer could be very very interesting to have in the world, especially if he gains the ability to do the corpse possession intellect devourers can do.
- Lump the Enlightened: The way he is now, you can 'recruit' him as a warhorn thing, but I would actually like the option to hire him as a full mercenary, gold and the flesh of the fallen being his hiring cost. He would make a great Eldritch Knight considering he is quite the eloquent ogre, and he holds no particular allegiance to The Absolute. He would be a clear evil aligned companion and wouldn't have to be that deep.
- Minthara: As far as I know you can't properly recruit her as a permanent companion right know, but I think there should be the ability to do so should be possible with both the goblins and tieflings. The goblin side is obvious, but with the tiefling side she would have failed the absolute and been captured by you, this could lead to her having a form of a redemption arc or at the very least joining you out of the interest of survival as it is likely failing the absolute might have some consequences...
- Flind: This gnoll has a tadpole and with the right interaction you can temporarily command her to attack the Zhents, then her own pack, and then finally herself. But I would actually like the option to turn her against her pack and maybe 'recruit' her. The tadpole being the thing that is keeping her from going feral on the party and being a clear evil/violent companion. She could be reworked as a cleric/paladin of Yeenoghu or a barbarian. Over time maybe she would see the party as her new pack, becoming less savage to them.
- Shovel: Perhaps make the scroll that summons Him/Her(?) a more permanent thing, the little demon bound to you and stuck on this plane. Less of a familiar and more an unwilling demon companion. The little quasit could be in an Us situation where its mostly just the creature or instead could get a class like Wizard (Necromancer) or Sorcerer. Right now with him being a one time summon Shovel feels a little wasted so by making em more permanent they could be a unique and offcolor companion. Could make the way to break the binding that you actually have to kill Shovel to send em back or something.
- Spider Egg Sack: Right now this item is basically a throw and then attack to summon a ton of temporary spider followers, but maybe there could be the option to let it incubate and a more permanent spider forms. It could be a more beastlike companion, like Us, or maybe just a camp pet like Scratch.
- The OwlBear Cub: I wouldn't mind seeing the cub grow up into an actual beast and perhaps when it does grow up enough it could be recruited as a young adult. It seems to keep returning to us, and it would be cool to see em become more than just a camp pet.
- Volo and Halsin: Less uh unique than the others but right now Volo seems to just loiter around my camp, he could by chance make a great bard companion with this maybe being the first time players can actually control the classic character (not that the risk of him dying matters as previous games let you kill Drizzt). And Halsin would equally make a great and insightful druid companion to aid us.
- Efrin and Lorin: They are two individuals that we can 'save' from the Hag and her 'cures'. Lorin is scared of us but perhaps with the right checks we could maybe recruit him to avert our horribly tentacles fate, he would makea clear candidate for a divination mage and could have some unique insights on the world and its people. Efrin was petrified and after the Hag's death seems to walk and not suffer from his illness(?), he could make an interesting Fighter or Barbarian character, being a bit out of time and being a partial callback to the cleric in BG that we could unpetrify.
- Elfira: She would make an excellent bard companion and could certainly liven up our camp as she comes into her own, finding a place to belong and becoming a musician her teacher could be proud of.
EDIT: I forgot about Abdirak who is a follower of Loviatar and might be very willing to spread pain for his god as I don't think he has any particular loyalty to the Absolute and he could make a very interesting romance.
I don't quite know how realistic or feasible these ideas are and I might have missed any or missed reasons why these would be objectively bad or unfeasible.
Last edited by CJMPinger; 10/01/21 02:31 AM.