Ultima VII resolved this issue with the Forge of Virtue expansion that introduced the "keyring" (a container specifically made to store all your keys that you can still "open and browse" if needed) almost 30 years ago and plenty of games followed since then.

Somehow Larian missed the memo. OR they are too obsessed with the idea to let players in multi pickpocket keys out of each other's inventory, which is something no one will actually have the need to do, by the way.
Both scenarios are less then flattering, when one of the biggest issues the game has currently (beside the dreaded control scheme) is precisely inventory cluttering.

Last edited by Tuco; 08/01/21 10:08 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN