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Joined: Nov 2020
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Good and bad is a little subjective and situational, what is good for one game might be bad for another, but I do agree a game should be made as a complete package first before considering mods.
On topic I think keys disappearing could create new issues where only one person goes through the door and the rest of the party gets stuck, or you need that key for multiple doors/containers and by using it once you lock out the other things. Or worse, you somehow relock a door and now that the key is gone you are stuck. Therefor I think its better for them to go into a keyring item so it does "disappear" from your inventory not clogging things up, but is still usable just in case. It would solve the problem without possibly creating new ones.

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Originally Posted by CJMPinger
Good and bad is a little subjective and situational, what is good for one game might be bad for another, but I do agree a game should be made as a complete package first before considering mods.
On topic I think keys disappearing could create new issues where only one person goes through the door and the rest of the party gets stuck, or you need that key for multiple doors/containers and by using it once you lock out the other things. Or worse, you somehow relock a door and now that the key is gone you are stuck. Therefor I think its better for them to go into a keyring item so it does "disappear" from your inventory not clogging things up, but is still usable just in case. It would solve the problem without possibly creating new ones.
True... if there would be an option to lock previously unlocked doors or chests again, of which there isn't. Keys are considered simple one-use-items. You unlock something with it once and it stays that way. Hence the used key has lost it's worth. And about the argument that one key might be needed for multiple things, don't worry, that is really no issue to program to make it work without issues.

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If they introduced re-locking, I could see vanishing keys being an issue. No idea if they have a plan for that.

Another option is, again, have everything automatically go to the keyring - keys never touch your inventory. And then be able to filter the keyring to see which keys haven't been used yet. So you don't lose them, but you can quickly identify any keys you have sitting around that you haven't matched up with a lock yet. That should handle all of the situations that have been mentioned so far.

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