Larian has already succeed in pre-sales, so they have the budget to deliver a clean bug free game.
After they have all the features in then , they can look at adding in characters. They have some well conceived evil characters ,but would be wise to add in some engaging good characters.
If they want inspiration, then they should go play Outer Worlds. I purchased it of the Winter Steam sale and was pleasantly blown away. Obsidian is the new Bio-ware, although to be fair they did bang it out of the park with KOTOR The Sith Lords as well. That game has the best character depth of any game I have played, possibly ever.
For the good characters there is Parvati, Felix, and Nyoka (soon as she sobers up).
Parvati and Nyoka were my A-team, and they would add significant dialog throughout the entire game...just a blast, like working with Zoe and Kaylee from the Firefly.
But here is the thing... the NPCs in this game are better conceived than some of the main characters in BG3. A new bar in story-boarding has been set.
OH...no romance options at all, just pleasant enjoyable company. If you insist, then please give us someone like Parvati (but who is not already romantically involved).
Bottom line is: Larian has a great vision for evil characters, but not for good ones.
Solution: they need too add someone to the team who has the vision to design a story arc for engaging and enjoyable decent folk.
You can't get blood out of a turnip. The crew that thinks sucking on green goblin toes is cool, just aren't going to cut it for you.
P.S. "It's not the best choice...it's Spacer's Choice" ...sorry their damn cheese leaves a good after taste!
Good companions? Who do you actually referring to? They already said that in early access, they want to give you evil or unpopular characters since they are likely not gonna get used very much compared to good companions in the full game. Gale is good but he has his tick with the artifacts, Shadowheart's big reveal could turn people off, and things like that. I played through Outer Worlds, and it feels okay. I don't see anything that's really revolution about these characters, but I would prefer for them not to be influenced by how to write like when you name certain archetypes and instead would prefer for them to the overall big idea in these games.