Originally Posted by TheOnlyRealTav
Originally Posted by CJMPinger
Sometimes multiple checks in succession are a thing. In DND 4e you would have skill challenges that would require X successes before Y failures, but in dialogue it can feel well frustrating to pass the first check but then fail the second.
Do you mean for example that if we fail to persuade XYZ character, we can still try to let' s say intimidate him/her?

Not what I was getting at but often it feels like failing a check just blocks you out of other options so that would be pretty good to have, when it makes sense switching gears and trying a different check might help make it feel less restrictive, maybe doing a small penalty to that subsequent check cause you failed the previous one if they still want a penalty?