Originally Posted by CJMPinger
Originally Posted by TheOnlyRealTav
Originally Posted by CJMPinger
Sometimes multiple checks in succession are a thing. In DND 4e you would have skill challenges that would require X successes before Y failures, but in dialogue it can feel well frustrating to pass the first check but then fail the second.
Do you mean for example that if we fail to persuade XYZ character, we can still try to let' s say intimidate him/her?

Not what I was getting at but often it feels like failing a check just blocks you out of other options so that would be pretty good to have, when it makes sense switching gears and trying a different check might help make it feel less restrictive, maybe doing a small penalty to that subsequent check cause you failed the previous one if they still want a penalty?

Sometimes it really, really sucks for pretty important parts of the game to be locked behind a single check. Or some important lore fact.
Gale being conflicted during the goblin party situation, can make you lose him thanks to a single DC if you fail it.
Or:
The hint given that the friendly skeleton is Jergal, is locked behind ridiculous DC.
And:
Some extra interactions/alternative dialogues or scenes, for example during romances, are locked behind very high DC as well to the point of being unreal to happen. Lae'zel and Minthara come to mind almost instantly. Or Astarion feeding on your blood/Injuried mind flayer second interaction. The last 2 had a DC of more than 15 during my gameplay and both fo them, if failed, kill your player character. It makes little to no sense as well, for Astarion to kill our character during said cutscene. If he follows us because his chance of survival is higher, is he really going to throw it straight to the trash bin because now he can drink a little more of the blood? It would be better to make our character wake up weakened and with penalty to the health, until another long rest.