Maybe, but it just shows us that certain storylines need more work than the rest.
Not necesarily.
Do you know this video?
Its only a joke ofcourse, but the point is ... once you let people decide, they will allways demand more.
Originally Posted by TheOnlyRealTav
the siege is just a "murderhobo" moment, with not much of interactivity.
Maybe ... but that is more problem of unimplemented reactions for knock out, than anything else.
Originally Posted by TheOnlyRealTav
We can't turn the sides inside each of the camp against each other, we can't try to weaken them before (no, killing druids/tieflings before the siege doesn't count)
I know you want to see some disadvantage debuff for army without the leader, but i dont see why killing part of defending group should not count ... The game should count with it to be sure, its kinda sad that if you manage to wipe out whole groove before you even talk to Minthara, there is no way to tell her.
After Patch 4 arive, i would certainly try redeem Kagha, or free Halsin just after start the siege, just to see if they will help defending the groove or not ...
Originally Posted by TheOnlyRealTav
Besides, when it comes to causes of the famous 25%/75% evil vs good storyline:
Funny how many people quote those numbers ignoring the fact that: - Usualy people tend to "good side" and common rate is 35/65 - When people choose wich side they join, they usualy dont know rest of the story, so at least part of those numbers was completely irelevant to concidering how well was whole quest line presented. - In many cases dices decide for you, bcs you want to persuate, intimidate, or deceive someone ... and you simply fail.
Originally Posted by TheOnlyRealTav
Showing both sides as more morally grey might be a solution to make more players side with the goblins.
It just depend on your point of View ... Rightfull knight in shiny armor for people is horrible murderer for goblins.
Originally Posted by TheOnlyRealTav
Oh, I would forget this as well. Goblin camp IIRC turns hostile after the battle, despite none of the attackers surviving. If some of them would flee, it would make sense why the camp is not "friendly" to us anymore.
It makes sence ... And it even makes sence if you ignore (or simply dont know, bcs you kill her before she tells you) that part where Minthara confess to you that acording to plan, you were suppose to die today. You leaved with one of their leaders, not as her equal (even if you are allowed to think that) but as usefull aset, nothing more, nothing less ... so if you return next day after battle without her, its quite clear that she didnt survive, but you did ... so you either betray her, or failed your duty to defend her with your life. There is litteraly no way goblins keep friendly after battle.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!