Originally Posted by TheOnlyRealTav
Therefore I do not understand the issue that you have with it, since adding new options doesn't affect those who don't want to use them at all.
Its a waste of time when they are already doing adjustments to reloads for save scumming; features require people to code the game & ui elements.

Originally Posted by TheOnlyRealTav
It's a game based on D&D and not every D&D mechanic translates well into the game, either because they would be too hard to implement or just plain overpowered, like the Wish spell. Same as written above applies as well, I have never said that I dislike the d20.
We are not talking about some side feature, we are talking about actual core feature of d&d, a d20 roll. You might have not said you dislike d20 but you are very forward about changing such a feature (possibly in multi ways) so you can have the perfect play, closer to favorable outcomes for every social encounter.

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No matter what honestly, I see no point in setting DC of more than 15 for anything, because like I have said, the result is that some of in-game content ends up as being in-accessible without huge dosage of luck or just save-scumming.

Presuming DC's can be adjusted, really don't care about that.

Game is level based, you are not going to go to the swamp at level 1 and hope to beat the npcs their. DC checks can be made as a stopper so people have to come back at higher level (just a idea / example).

If you know the DC is going to be high, use a potion, spell, inspiration point (advantage on roll). That is what these are for to help with rolls.

Last edited by fallenj; 09/01/21 03:03 PM.