For me it is not the difficulty, more the powers are actively gimping eachother which is not satisfying to play, especially coming from BG1/2 or DnD5e, as familiars and concentration summons should not be interacting nor taking up the same slot. It also gimps Necromancers from having a familiar, and Warlocks can't take summoning powers later without losing one of their core features for the fight.

I am actually fine with many of the added changes that add more things to combat, but I think summoning right now was not changed for the better in terms of enjoyability or balance.

Last edited by CJMPinger; 09/01/21 08:49 PM.