Right, so first off for clarity, I'm not suggesting it should be easy!
Disguise Self is an option. Personally I wouldn't force a player to make a check *every time* they interact with someone (so long as they maintain the disguise) but certainly the first time they interact with anyone.
Charm Person
An actual disguise (Though I don't think they've implemented that as a mechanic so not a strong argument)
A high DC persuasion/Intimidation check born from saving the grove from the goblin attack
Sending in the other members of your party while you stay behind
Edit: Saving Halsin before going to the grove
Edit 2: For morally ambiguous characters, perhaps using the tadpole
Edit 3: Maybe more work than necessary but maybe they put you in the cage with Sazza for another opportunity to make a persuasion check
Edit 4: Maybe a deception check invoking the two tieflings you meet who were interacting with Laezel
Edit 5: If you are playing a druid, perhaps a unique dialogue to force an entry to go interact with the druids
Edit 5: Also noteworthy, Just because you *might* be able to persuade Zevlor to let you in, doesn't mean they have to like you. This can manifest through rude dialogue, maybe higher prices from the vendor, etc. You could also potentially work to change their mind about you through certain actions like saving arabella and the Harpy Kid.
I'll add more ideas if I think of any
Last edited by RatPackGamer; 10/01/21 10:38 PM.