Right, so first off for clarity, I'm not suggesting it should be easy!

Disguise Self is an option. Personally I wouldn't force a player to make a check *every time* they interact with someone (so long as they maintain the disguise) but certainly the first time they interact with anyone.

Charm Person

An actual disguise (Though I don't think they've implemented that as a mechanic so not a strong argument)

A high DC persuasion/Intimidation check born from saving the grove from the goblin attack

Sending in the other members of your party while you stay behind

Edit: Saving Halsin before going to the grove

Edit 2: For morally ambiguous characters, perhaps using the tadpole

Edit 3: Maybe more work than necessary but maybe they put you in the cage with Sazza for another opportunity to make a persuasion check

Edit 4: Maybe a deception check invoking the two tieflings you meet who were interacting with Laezel

Edit 5: If you are playing a druid, perhaps a unique dialogue to force an entry to go interact with the druids



Edit 5: Also noteworthy, Just because you *might* be able to persuade Zevlor to let you in, doesn't mean they have to like you. This can manifest through rude dialogue, maybe higher prices from the vendor, etc. You could also potentially work to change their mind about you through certain actions like saving arabella and the Harpy Kid.

I'll add more ideas if I think of any

Last edited by RatPackGamer; 10/01/21 10:38 PM.