Originally Posted by TheOnlyRealTav
Many people would side with Minthara if killing the Tieflings would not be required
Hope you mean knocking them out and using them in later conversation with Minthara about "what shall we do with prisoners" ...
Bcs that sounds like the only acceptable option IMHO.

Originally Posted by TheOnlyRealTav
or if we could be introduced towards the goblins in a way, that would make them respect us more
Its an ENEMY MILLITARY CAMP ... you are not suppose to be welcomed here, you are barely tolerated, and you even should be happy about how tolerant they actualy are.

They cant welcome you with smiles, maybe except that vendor, but he welcome your coins, not you personaly.
And there is simple reason for that: If you can be any minute ordered to kill someone, you really dont want to friend him.
And if you give attention there, surely you noticed that Goblins were allready raiding whole zone around ... and their leaders plan to raid everything else soon, and whole army knows that.

Originally Posted by TheOnlyRealTav
As for the side, yes, sadly until you join the drow lady and manage to finish the story, you really don't know what is going on.
I dunno what are you talking about, i knew what is going on. :-/

Originally Posted by TheOnlyRealTav
What did I mean, is that the goblin camp interaction could be a little more friendly towards the player.
Its as friendly as it can get ... if anything they should be a little more suspicious.
Since once you pass the first gate, even if you passed it by killing everyone ... rest of the camp is treating you as friend, really odd. :-/

Originally Posted by TheOnlyRealTav
At this moment, only Minthara seems to have anything resembling friendly behavior, which helps a lot with humanising her.
Not sure if i would use word "friendly" ...
I certainly like how Minthara is treating our character, as expendable asset she keep close as long as he stay usefull ... it nicely shows that our character happened to be here by accident, nobody was waiting for him and nobody really "need" him, but since he is allready here, there is no reason to use him to her advantage.

Originally Posted by TheOnlyRealTav
We don't get to know this though, until the very end of the quest.
That is completely different situation.

Originally Posted by TheOnlyRealTav
Also it's pretty hard to get inside the camp as far as I know without Sazza/being drow or multiple dice rolls.
Then im affraid you dont ...
- you can talk your way in (probably hardest one, especialy if you dont have Cha-based protagonist)
- you can tadpole your way in (automatic sucess)
- you can sneak around
- you can fight trough
- and as you mentioned, you can be lead inside with Sazza, or being allowed automaticly to enter if you are Drow.

Originally Posted by TheOnlyRealTav
That's actually pretty good explaination, made by you, about the camp going hostile post-invasion.
Its not made by me ...
I simply quoted right words to right context, nothing more, nothing less.

Originally Posted by TheOnlyRealTav
The problem is that, the end is clearly the best part of the entire quest-line. It gets really interesting basically during the party/talk in the camp, when we learn more about what was going and and about the drow priestess herself, with a clue of what might happen later.
I dont see either why or how is that suppose to be a problem ...
You talk, you may get info ... you dont, you dont. Simple consequences. O_o


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown