or is it just me ?
Not even speaking about the bugs that will hopefully be fixed but design decisions.
the most infuriating thing is those damn environmental effects forcing concentration checks. Seems like every freaking goblin is carrying fire arrows, acid flask and grenades and every battle become a game of "the floor is lava". Fun thing (or not), even if they miss you'll have to roll concentration because you now stand in a freaking fire.
It's already annoying not being able to keep "shield of faith" or "bless" ... can't imagine playing a melee cleric with spirit guardian at release and not being able to keep concentration up for more than a turn.
Not even speaking about the broken pathfinding which lead to numerous "prone" / stepping into hazardous effect / undisplayed attacks of opportunity.
Oh, and there also the whole "
HP bloat" thing making sacred flame near useless and messing with the balance of the game.
Spiritual weapon not being implemented and messing with the cleric action economy ... but hopefully this one will be added at release.
Guess I could spam Guiding Bolt and necrotic touch all day but then, why not play a wizard ?
/rant off