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Joined: Dec 2020
apprentice
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apprentice
Joined: Dec 2020
Halsin and the Companions not "staying put" reminds me of Wiz 7. Anyone else remember that game? Crusaders of the Dark Savant. It had this great feature I haven't really seen since (if you have, please enlighten me). The NPCs in Wiz 7 would roam around the game, fighting each other and hunting for McGuffin Map pieces. You could run into them randomly or check on them with a Locate Person spell. In BG3 the fact that companions can get bored of waiting for you and go about their business really adds to replayability and immersion. It would be interesting if some of them popped back up after Act 1, possibly as antagonists or third party actors.

Joined: Jan 2018
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I’m not sure what you mean. In my games NPCs and Halsin (after he leaves the grove) all just hang out in my camp.

Joined: Dec 2020
apprentice
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apprentice
Joined: Dec 2020
Once you recruit them, yes. But before then, a variety of things can happen. Don't want to get spoilery but Halsin can do a number of different things if you never free/encounter him. Same with Lae'Zel and Shadowheart if you don't recruit them at their usual starting spots.

Joined: Dec 2020
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I think by the end of Act 1, we have to "lock in" our party. I'm not sure if this means anyone you don't recruit will forever be unrecruitable or if it means any Companions not of your 3 gets dismissed. However DOS2 did this, might shed some light.

If party members do get dismissed, and they're still alive without you, it would be pretty cool to encounter them later in the game going it alone. It really does feel though that most of these characters don't fare well without the party...


Moderated by  Dom_Larian, Freddo, vometia 

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