Originally Posted by CJMPinger
I think their support capabilities are perfectly fine right now, but I agree that their ability to damage is very lacking and concentration I find being broken quite a bit somehow.

Not sure what you mean by "support capabilities" ... ?

Since you can eat a rack of lamb for a bonus action healing is not really needed (except for the occasional healing word on a down team mate).
And it's no like you can keep concentrating on bless long enough to warrant the use of one spell slot and one action when you could just cast guiding bolt and get rid of an ennemi or at least give advantage to the next attacker ...

But I wasn't even talking about balance (which is also broken mainly thanks to high ground granting advantage / disadvantage). Right now, the way the game is designed, I found the cleric very frustrating to play / not fun when the game make it really hard / unfun / not effective to "support" you're party and encourage you to "just deal more damage" which is not the role everyone want to play. I'm guessing that's also part of the DOS legacy.

Originally Posted by Eugerome
A bunch of spells are missing for now, so hard to say.
Maintaining concentration is harder though.

that's my main concern. Maybe they could make it more easy to keep concentration to counterbalance the environmental effects they added to D&D. Getting rid of the "minimum DC is 10" may be a appropriate change.

Last edited by Loug; 10/01/21 06:24 PM.