Originally Posted by RagnarokCzD
There is some good ideas to be sure ... also some that are absolutely horrible. :-/
But most of it looks like fine work, or concepts for moding comunity!
Especialy that UI changes ...
(BTW your second link is not working curently, not sure why.)

Now few notes:
- Personaly i kinda like that non-spell casters have abilities in hotbar, just as spell casters have ... otherwise they would be awfully empty for fighters. :-/

- I kinda like that spellcasting option ... but cant shake the feeling that trying to hit small arrow is not best way to get to adwanced spell levels. :-/
I still believe that current version would be perfectly useable, when combined with option to give both spells with certain levels (Mage armor lvl1, click and cast) to your bar, aswell as spells containing all levels in popup menu. :-/

- That "following" concept is interesting, as long as you play with protagonist only ... but it seem potentialy chaotic if you change your characters ...
If you want to create 3 groups, where Gale is allone, Tav is allone, and Shadow with Laezel is together ... how would you do that? It seem to me that Shadow would follow Laezel just until you change your character, then she abandon her post, just bcs she now start to follow someone else. :-/ Also managing who is suppose to follow who with every character in particular, dont seem like smoothest solution.

- Im not quite sure how do you want to implement that battle formation, concidering how battles are started now ... but i like that March formation, wich could be also used imo.

- That dialogue dice is awesome, make them two for rolls with adwantage and i would be the happiest warlock around the sword coast. laugh

- And about those UI buttons concepts you posted, they are looking good ... maybe a little overwhelming at first, but that idea of buttons using certain resources having certain shape, so you can tell at first sight what you need ... awesome, i love it!

- HoMaM-like queue, also awesome ... loving it. :3
Im just affraid this and your party positioning is once aggain "too DoS" for many people to accept. laugh
Saying that some ideas are "horrible", but not pointing which ones is a "great" approach in making the feedback work better for Larian wink
The link works fine for me at the moment (I'm not logged in Steam).

- The quickbar is not supposed to be empty for fighters anyway. They have additional abilities which are not related to weapon, consumables, spells from equipment...
- The arrow can be bigger, the arrow can be placed nearby. The main idea is to leave that separate from the spell in it's original level to do 1-2 clicks for the original level instead of 2-3 all the time. I'm planing to return to the question of what we can place on the bar, when I'll start with the spellbook, but generally it would suggest that we should be able to put whatever version of the spell we want on our main custom quickbar.
- It should work perfectly as it already does with no post abandoning. You're mistaking different "buttons" with different "functions".
At the moment when you're on Tav you would see: Tav not chained with anyone, Gale not chained with anyone, Lae'zel chained with SH. In my version being on Tav in the same situation you would see everyone marked as "Doesn't follow", but if you would switch to Shadowheart or Lae'zel you would see Shadowheart and Lae'zel marked as "Following". Now if you would like to make Gale follow this 2 characters as well, you would need to drag his portrait to their portrait. In my version you would need to click on the button on his portrait, while being on Shadowheart or Lae'zel .
- I want to implement battle formation because when we are starting a fight from dialog at the moment our diplomat is forced to start right under the opponents noses. While I played diplomat characters in table-top sessions most of the time and I can tell that always before saying to an NPC "Ok, now we are killing you, bastards!" I would say to DM and the party that I'm moving away from the NPC while talking and making signals to my team that they should prepare for the fight.
- I showed how advantage/disadvantage is supposed to look on the first picture. Yes, for a dialog it may be 2 dices shown side by side, but I don't see any reasons for creating a lot of ways to show the exact same thing.
- They are rough concepts. I can't make perfectly suitable designs without some source graphics for already existing interface, I carefully cut out and redraw what I could, but that's it for now.
- Good.
And no, original BG had similar vertical positioning and some people already asked for it from that perspective.

Last edited by Zellin; 11/01/21 03:06 PM.