I don't know about a weather system, but it seems to me a day/night cycle would have probably been the easiest way to establish a connection to the OGs and other similar cRPGs, at least in gameplay terms. Or actually the cheapest way would have probably been a fatigue and injury system, which was there even in DA:O (the game i, having not played DoS, would say BG3 draws more heavily from).
Lowkey, i'm curious to see how they'll handle inns and Baldur's Gate itself. Maybe something like Dragon Age 2? Again, i don't care too much about weather, but for some reason the inns and cities were the most atmospheric places in the OGs, in no small part due to the night/day cycle.
Last edited by Innateagle; 11/01/21 04:54 PM.