I can only fully agree with you. Generally I usually support putting a lot of attention to good working AI in games, because it's usually not fun to win against very simple AI and gamedevs saying to increase difficulty level usually assume just changing damage factors or enemy levels can compensate for feeling of dissatisfaction because of the very poor AI of the opponent. It's really fun when the AI makes very good use of the terrain and skills at their disposal.


~ ssh nethack@ascension.run