I agree, we should not be able to control our companions dialogue options but of course utilise/equip them, etc. how we see fit. I don't think it limits player freedoms at all because frankly there should never have been the option to control our companions dialogue responses in the first place. I might be digressing here a little but I think this issue is really symptomatic of a lack of immersion as a whole in BG3. I won't list them all here as they have been covered at length in other threads.

I find the whole concept of the Origins characters a bit of mess. For example, when playing as one of the Origins characters will they have dialogue responses limited to their general personality/alignment or will you be able to craft Lae'zel into a 'good' character through your actions/achievements? If so, that would seem to go against her general demeanour? That is not to say that evil characters cannot redeem themselves but if this path is open to every evil character then it just becomes a bit OTT in my opinion.