kicking the tires on the limits in early access, I found that you can indeed learn 25 but can only select a fraction of those at a given level during the leveling process. The high Int (21-30, not 80) forces a pre-requisite selection of more spells (known or otherwise) than are selectable at a given level (even if known from scrolls cant select all the known spells during the leveling process). For the time being stats are supposed to cap at 20, though I don't imagine that is the end game design (going up to level 25+), so it may be good to instead remove the spell selection pre-req as a part of the leveling process, as mentioned above, and let folks manage their spell inventory on an in-game, real-time basis (nothing stopping that now) outside of the leveling pre-requisite selection process (same as in 5e and all other versions of D&D you don't need to ever select your prepared spells at the time you level, only your pool of available spells). Anyway again just messing around to find the limits, but this is certainly one that will emerge later if not fixed now.
Last edited by Abraxas Quantum; 14/01/21 07:17 AM.