Those are good ideas.
My thoughts:
- breaking doors: great suggestion, repeatedly attacking a door is boring.
- shove: Players use it mostly to push enemies down a cliff to cause damage and get hight advantage for ranged attacks.
Suggestion: As in PnP it should be an action, not a bonus action.
I think even the PnP rules say that you always succeed if the target is not aware of you (e.g. you have stealth or invisibility.)
- scrolls: Great suggestion
It only works when you know the spell, else you need skill check.
- Dip: Drop it, that a bad mechanic anyway.
If you want extra damage, use a fire arrow. Thats what they are made for.
alternative: You need to use an oil flask on the weapon and then you can dip it into fire so it burns for one minute or you use an acid flask on the weapon to deal acid damage for one minute.
It would be OK if you need a resource to do it.
Just holding a weapon into fire does not deal extra fire damage. There is a reason why magic weapons with additional elemental damage exist.
- Backstab: You have only advantage when the enemy is not aware of you (stealth or invisible)
Characters (player and NPC) should always face the next hostile creature. Jumping does not give advantage because they see you and turn to you.
Otherwise you have only advantage in melee when there is another char and you flank the enemy.
Edit:
Since we talk about suggestions:
- Separate jump and disengage. Jumping away from enemies should cause AoO.
- Add ready and dodge action.
- Not sure what to think of hight advantage.
Last edited by Madscientist; 16/01/21 03:51 PM.

Prof. Dr. Dr. Mad S. Tist

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already