Originally Posted by Nyloth
I hate the standard cleric spell, which is supposed to deal damage but literally never does... At the same time, clerics do very little damage with both bow and melee weapons. Once they run out of spells, they become useless. Mages have at least a restoration spell, plus the spell, which sets fire to or causes damage more often than the one that is a cleric. I know it's weird to compare them, but I'm really disappointed. Because this skill almost never deals damage. None at all.
Ok here some tips to you Clerics.

Regardless if you want to make ranged class DEX Cleric or melee class STR cleric?

I noticed that I believe that one Vendor Thiefling race in that Thiefling Village where the Druid Grove is sells magical weapons and items. That is not all what he creates is random I believe. If you go and take long rest and come again he will have created other weapons.

Give your Cleric:
A. Magical +1 weapon ranged if you go for ranged or +1 melee weapon if melee.
B. Magical +1 armor.
This in early access. Better items when higher level of course.


It does not do a miracle but it helps... you also need to invest, Why not go with say 16 score on STR or minimum 14 if you go for melee Cleric and oh do not forget about CON?

16 STR gives +3 (or 14 and +2) to hit and damage with melee then if you add +1 Magical weapon it gives +4 damage if 16 or +3 damage if had score 14 and now attacking with magical weapon to hit and damage.

One more advice if you go for melee Cleric then please use Shield!
It is better if they miss you not good if they hit you also due to concentration rolls.
If you go for ranged then have DEX instead of STR,

What if you see something really nasty in melee and you are Melee cleric? Use spells first like Guiding Bolt if enemy is still alive after that finish wounded enemy.

In addition it is not only you do team work with your team. Let your companions help Cleric do team works with them and let your Cleric help the companions.


Well so what you can have only one concentration spell active at same time? You can cast instant spells like Guiding Bolt, Healing spells; Necrotic Damage etc any other spell then concentration that will not dispel your current active concentration spell.

WARNING SPOILERS ABOUT THE CRYPT, but if you have trouble there you might want to read this:

You do know the Undead place the Crypt? Turn undead is not automatic victory, but useful there they may resist but good if you get that melee Undead running and take out other undeads first.
The one room with horrible trap that it comes out poison gas from the floor when you open one specific sargofagus? Actually I decided to not open that Sarcofagus due to trap but I killed all the enemies in the Crypt when my party was level 2.
In addition when fighting Undead Protection from Evil might be useful they can also protect vs spells. Undeads those are Evil.
What if you are Cleric and have STR 14 or DEX 14 and you feel that you contantly miss? Well in that case Bless on party can be useful spell to party and please give your Cleric Magical+1 weapon before you become level 4 and it is very doable.

Finally about some so others called wannabe GURU feedback? Cleric was indeed very powerful in DD3.5! I suspect this generation or DD5 players that say DD 3.5 in there Cleric was not super powerful are not power gamers like me or not at same level GURU in DD3.5 as me.

I am not ultimate GURU in DD5th. I have never played Pen and Paper 5th edition Dungeons Dragons, but I have played Dungeons Dragons 3.5 pen and paper. That said now due to this game I have read Players Handbook in DD5th more or less.

Please Larian Studios add Spirit Guardian spell when that time comes otherwise I do feel Cleric is neglected in this game. In addition please add all domains in Players Handbook for Clerics it is also nice we can choose Domain.

Last edited by Terminator2020; 16/01/21 05:55 PM.