Im glad that im not the only one who thinks the current fast travel and long rest system takes away the resource management aspect of dnd and the challenge/excitement of the game and Im hoping that they at least give us alternative game modes in the final release. When we usually play dnd we are only able to long rest between 2-3 encounters so we have to carefully think ahead and plan with consumable items/spells/actions accordingly -which is kind of one of the best part of dnd for me. For a longer dungeon where party can short rest only we need to think twice how we prepare for the adventure, there is rarely any magic available to teleport us to safety and going ahead with that mindset is exciting for us. For fast travel tbh i would be okay with the TW3-like system others already mentioned (but im happy to test any alternative to current one) regarding long rest/short rest im curious how they plan to solve the companion progress/resource management clash, there are a lot of ideas here on the forum so i hope they try out some and introduce alternatives during EA so we can test.