As a foreword I want to state that both Wizards and Larian Game design are both great in general but both flawed in some regards in relation to delivering Baldurs gate 3. GM’s in general who use 5th edition use the “rule of cool.” But I your beta you are much more likely to run into “super fans” of 5th edition who play the game verbatim and have a love of the rule system. This is not the general Baldurs gate fandom as they played mostly in 2nd edition ruleset, Im not saying go to 2nd I think that would be disastrous, what I am saying is I hope you lean more into the Larian game design side of things and don’t try to be 100% RAW accurate. You guys know better what a video game needs to entertain, you should take steps to make multiclassing more flexible and fun, and support a lot of build diversity. 5th edition does not really do this natively, they advertise some very core build paths that are “allowed” and many others are not supported. Please don’t be a RAW stickler RAW has a lot of faults players who play video games will not wait around for and find very frustrating definitely slapping the RNGeebus tag on the game or accusing it of XCOM math.
After getting that off my chest lets continue to what I see plaguing warlock still. The errors/game design I see still causing troubles.
Please dear god make accuracy 10% higher minimum across the board (monsters and players) watching rounds upon rounds of wiffs is so boring. I think you should also make spell save DC’s harder for both players and monsters by 10% (Aka 2) just make the base 10 instead of 8 that everything adds to. This is a video game, there is no real roleplay going on during combat like there is at a table to fill the painful wiff fest with banter/entertainment. Get combat moving all around, make sure THINGS HAPPEN.
Hex does not trigger on offhand attack. Im not sure if you intend this to be this way or not but do try to keep in mind repetitive proccing of dark ones temporary HP and hex is very critical to the gish warlock build, hellish rebuke should also trigger this ability (temp hp) if it lands a killing blow. This temp HP to my knowledge should not be getting wiped on rest of either type.
To my knowledge superior Darkvision still doesn’t work. Also, fun fact in relation to light and vision, when carrying a torch you don’t gain light/vision, nor does it do any fire damage anymore.
You are on to something when you let the buff spells last (particularly concentration) until a short or long rest. I think you should definitely shy on the side of Larian game design here let players get more use out of spells duration especially since you intend to put a timeline and cost for resting. The game needs to be optimized for continuing on when a normal RAW d and d party would need to rest. Tick tock you’re on the clock.
Blade ward might make a lot more sense as a bonus action spell, or as a reaction against the first qualifying hit. I know that goes against RAW, but in any given scenario players will almost always choose to use their action on any spellcaster for an offensive cantrip, a leveled spell, an attack, or some form of crowd control over this spell, if it competes for the bonus action slot or reaction slot this is a lot less likely and makes choosing or not choosing this spell a lot more painful decision., also in the reaction slot it supports the Gish playstyle better while not particularly taxing the mage playstyle still wanting it.
Mage armor should not require you to be naked or wearing clothes, more clothes options early would be nice …. Stripping to my underwear for more ac at lvl 2 is getting old. It should simply compare with your existing ac and use the better (this system will need to be in place for barkskin on druid anyway).
I really thing cantrips being their default level 1 damage + spellcasting ability mod, and instead giving spellcasters more actions on the cantrip scaling levels so they can cast them more times, is better than cantrips scaling dice due to action economies and the different multiclass builds characters could obtain with this.
Clerics included (replacing bonus D8 damage on first hit.). Rogues/monks i find fit better to match fighter action economy and have SA be 1d6+dex mod, and can proc more than once per turn.