Originally Posted by spectralhunter
Originally Posted by daMichi
Why change the core system so much? There is no need.

Just use monsters across the board with lower CR.

12 instead of 14 AC? 10% higher chance to hit.

Saving throws of 4 instead of 6? Same as having DC 2 points higher.

If you want to have faster fights/more hits, just decrease difficulty of encounters aka CR and viola, same effect.

So why change a system that already works? DnD 5e RAW has solutions for your suggestions without the need to alter the rules. So why change it?

My guess is to encourage advantages like height and backstab. Using height and backstab trivializes hit chances.

Yeah, they wanted people to hit more. So they changed the AC ... But with more hitting, they needed to increase hp ... But saving throws stayed the same, so spells hit less often ... So people complain, that spell DC is too low ...

But you know that smile

It's just a little bit frustrating to see that wheel go round and round, just to make BG3 "more appealing to the masses".

This could be done with difficulty settings, why change the system itself that is (more or less) balanced?

Sorry, I just don't understand.

Last edited by daMichi; 18/01/21 08:42 PM. Reason: Spelling mistakes