I guess the feeling that classes are all played the same comes from the homebrewed rules.

- Dipping, shove, hide, disengage and jump are probably the most common bonus actions. They're available for everyone at each turn and they're usually very powerfull.
In D&D bonus actions are special. In BG3 they're common and powerfull.

- Higherground and backstab are the only situation you try to reach because that's what we have to do... That's the easiest and cheaper solution to have a powerfull advantage. Why should we use a spellslot or an action ? Flanking is not implemented to increase the synergy between melee character, neither is shove to prone, neither is help.

- On the other hand, everyone can rez, use scrolls, potions, eat during combats, use fire or poison things (arrows, potions,...)...

A few month ago our dear DM said that they want to give us many choices... it's sucessful on many points but in combats : it's a failure.

D&D has many choices (and many aren't implemented) but if a few mechanics are too powerfull, it is not choices anymore. If everyone can do any powerfull things... This is not meaningfull choices anymore.

All those things are common and the difficulty is balanced arround them. It's not choices : it's how you have to play BG3.

=> More actions would lead to more variety and more situations (ready, dodge, a better implementation of help, why not delay turn, grap, shove to prone...).

=> Less (powerfull) bonus actions would lead to more meaningfull choices and a better implementation of bonus actions would lead to more specialized classes in their role (i.e rogue,...)

=> Less OP items, less potions of everything, less scrolls and scrolls only available for casters, ... Would lead to a difficulty more balanced arround D&D and to more specialized classes (casters are casters, battle masters are battle masters,...).

I'm not sure anyone could say that every classes are the same in Solasta because they aren't... even at level 1-4.

Sorry to talk about it again but this is the only available game that use 5th edition. I'm nearly sure OP wouldn't ask "more things" for classes if BG3 was balanced arround D&D instead of all those homebrewed.

Maybe he would ask for more actions / round as many players ? That's exactly what you have playing with an increased party size.

The layer added by Larian above D&D is nearly 100% what define combats in BG3. And I guess that's what could give the feeling of repetitivity because this layer is very limited and is far from being complex.

Last edited by Maximuuus; 21/01/21 07:43 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus